...their favorite part of the game was the library! They mentioned how helpful
the librarian character was and how rich the information resources were. If this
kind of appreciation of a virtual space could translate to off-line behavior and
use of the library, this would be a wonderful unintended outcome of the game.
Paul, N. & Hansen, K. (2006). Disaster at Harperville: The modding of Neverwinter Nights to teach journalism students the strategic steps in information gathering. In E. Pearson & P. Bohman (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 1954-1959).
[Image courtesy of: http://sjmc.umn.edu/mreporter/winter2005/neverwinter.html]