Friday, February 09, 2007

Following Christy's post about mods - I agree that it is definitely one approach. It can be straightforward if using the generic world but altering the functions requires some programming.

In England, they've used the Half-Life mod to create DoomEd, a single-player first person shooter learning game that combines science and history with FPS action, taking players through the horror of bio-terrorism and WWII chemical experimentation gone wrong. It's aimed at high school students.


Kurt A. Tasche said...
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DBQ Hams said...

Hi guys, sorry for being quiet lately...

I read about the NeverWinter Nights mod back in Innovate last year. While it sounds great and I love the idea, you are right Chris - it can take a lot to mod a game. Even with a good toolkit like NWN, some previous experience before jumping in would be incredibly helpful.

The idea of building and sharing mods within an educational community would go a long way to making these tools more accessible to the masses.